Augmented Reality for Design Lovers

September 1, 2010 No comments »
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Context sensitive product visualization on mobile devices is one, next big step for augmented reality. By integrating products directly into the customer’s environment on a smartphone, the shopping experience will become even more convenient and direct. You can see the final usage setting and make a more confident buying decision. And you know what? Vanija, our Swiss partner has finally done this important step together with their customer Möbel-Pfister Ltd and created the App “Atelier Pfister” for their new Swiss Design Collection! The iPhone App, which was created together with Visualcontext Designer Alain Leclerc von Bonin, the programmers Adrian Nägeli & Reto Senn, Bitforge AG and which contains parts of metaio’s augmented reality software, lets users integrate virtual furniture into their own living environment. You take a picture with your smartphone, integrate, combine and arrange the design pieces – and when you like what you see (because it fits well) – you buy what you see. Do you like what you read?

Images: Home Screen of the app and a screenshot from the AR functionality.

2ARFunction

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Augmented Driving on your iPhone 3GS

April 14, 2010 No comments »
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Fully exploit your iPhone 3GS hardware with this unique augmented reality app.

Are you often driving on highways or country roads? Then you do not want to miss the impressive technology of Augmented Driving with real-time object detection with up to 10 fps for your iPhone 3GS including the following features:

- Dynamic augmented reality overlays for lanes and vehicles
- Head-up display (HUD) for system and status information
- Lane detection and lane change warning
- Vehicle detection and low distance information
- System auto-calibration for easy setup
- Many configuration options and quick manual

The system is designed to work in good lighting conditions during daytime for visible lane markings on highways and country roads and for detection of regular cars. For operation, a fix mount is required. Please follow the safety notes and consider the setup instructions for optimum performance.

via: www.imaginyze.com

Rich features of Junaio cause rush in developer sign-up

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San Francisco/Munich, April 13th, 2010 – The number of registered developers for the mobile augmented reality browser platform junaio has rapidly grown since the announcement of opening up the API four weeks ago and has reached more than 200 until now. With its open API, junaio gives developers and content providers the opportunity to create their own channels with state of the art augmented reality applications.

junaio`s open API allows developers to create their own AR applications with numerous features. It is easy to use and does require only basic knowledge in programming, e.g. XML and server side programming, such as PHP to create state of the art augmented reality applications. The platform experienced a run from developers and can announce over 200 developers – only four weeks after they opened up their API for the public. “We are very pleased with the number of developers. The feedback we receive is that junaio is a great opportunity for developers to create state of the art applications without spending any money”, states Peter Meier, the CTO of metaio, the company behind junaio.

The creative potential of junaio is vast: AR Mashups, multiplayer games or scavenger hunts, interactive, indoor and outdoor exhibitions, tours with animated 3D characters, edutainment right on the spot and location independent gaming. It is up to the developer to challenge his imagination and become as creative as he wants to. Starting is very easy, developers only need to register for an API-key on the website.

Junaio flowchart

Developer contest promises a reward of US$5000

Furthermore metaio wants to directly reward the effort of their developers and thank them with US$ 5000 for the developer who creates the best channel. Everybody registered as a developer and sets up a channel before June 16, 2010 takes part in the competition automatically. The five channels with the most subscribers will be shortlisted. An independent jury with AR- and IT-business experts will then select the winner. Among the jury members are Robert Scoble, ReadWriteWeb´s Chris Cameron, Mobile Consultants Christine Perey and Ken Blakeslee, Industrial AR expert, enthusiast and blogger Thomas Carpenter and finally Prof. Dr. Geiger from Duesseldorf University of Applied Sciences Department of Media Mixed Reality and Visualization.

Developers can register on junaio`s website.

junaio @ ARDevCamp in Berlin on 24th April, 2010

Developers who are not sure yet how they can use junaio`s different features should consider joining the Developers camp at the AR DevCamp in Berlin on 24 April 2010. The junaio team will give an insight in what developers can do with the new junaio API in free and moderated coding sessions. In addition, ideas for new channels will be collected together and findings will be taken into consideration in the future developments of junaio. The session will be a good starting point for the developer contest and the chance to win the $5k challenge. metaio is looking forward to a prolific session at ARDev Camp which will take place at Beuth-Hochschule für Technik, Luxemburger Strasse 10, 13353 Berlin. Registration starts at 8 a.m.

Please visit the ARDevCamp page for more information and free registration.

Outstanding feature: indoor usage

One of the most outstanding features of junaio which differentiates it from other AR browsers is its ability to use it not only outdoors but also indoors. This makes it especially interesting for usage in museums, exhibitions and shopping malls where GPS data is not accurate enough: http://www.youtube.com/junaio#p/a/u/1/lULKsnRniO0

Outstanding feature: dynamic reaction

junaio`s dynamical reaction can be illustrated by the example of BART. In San Francisco junaio partners with BART, the Public Transportation Service in the Bay Area. The junaio user can not only find the nearest train station but he can also get the time of the next possible train connection – in realtime at his current location.  http://www.youtube.com/junaio#p/a/u/0/nbAVMrNQhJI

DNP Japan and metaio

April 12, 2010 No comments »
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Developing the first augmented reality iPhone app for the collectible card market

Bandai Co. has launched a campaign for its Data Carddas collectible card game “Data Carddas Supersentai Battle: Dice-O” featuring augmented reality (AR) technology. When iPhone users who install a special reader application scan a game card with their phones, animated combat scenes and TV commercials can be viewed on the iPhone screen. The iPhone application can be downloaded for free from the App Store. With AR technology, images not usually visible are revealed when digital data is scanned. Attracting attention as a new method of promotion using digital technology, AR technology is already used on a commercial basis in some businesses. In this product, AR has been adopted for use in a card game. The AR technology for the Dice-O card game was developed using the expertise of Dai Nippon Printing Co. and Metaio GmbH, a German company. Bandai, Japan’s leading toy maker, teamed up with the two companies to jointly develop the Carddas Reader application for the iPhone. The Dice-O card game is the latest in the Data Carddas series. Released this spring, the cards feature all the Rangers from the Japanese Super Sentai series. Players can create their own team of Rangers before initiating a battle. There are 11 types of cards available with AR digital data.  When a Ranger card is scanned, a video showing the Ranger unleashing his finishing move runs on the iPhone. A card with the Dice-O logo will show a television commercial. This promotion campaign is likely to attract not only children but also grown-up iPhone users who are fans of the Japanese superheros. For details, visit: http://www.dice-o.com or download the app from the japanes app store: http://itunes.apple.com/jp/app/id359834420?mt=8

Via: http://augmentedblog.wordpress.com/

Fashion’s live augmented reality performance

March 30, 2010 No comments »
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The Cassette playa aw10/11 presentation

=  VIOLENCE KNOWLEDGE EMOTION

Neuromance is a capsule collection of Industrial, and mediEVIL references. Thrash, Death + Black metal imagery. Digital printed silk detailing and embroidered patches, feature on L/S tees, Melton wool Tailoring, zip up hooded tops and cropped nappa leather bombers. The range also includes assault vests with neoprene pocket details, graphic tees with CGI blood and chrome with glow in the dark screen prints.

Signature Cassette Playa digital print is in repeats of stoned and molten plastic textured leopard print and blood soaked diamante camo on silk, chiffon and Lycra. Colours are photocopy black and white with high lights of stain glass bights – blue, scarlet, acid green and fuchsia.

Attention Developers: win $5,000!

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With junaio’s open API, developers can create state of the art augmented reality applications. You don’t need any experience in programming for embedded systems. Challenge your imagination and contribute to junaio’s exciting world with AR Mashups, multiplayer games and scavenger hunts, interactive, indoor and outdoor exhibitions, tours with animated 3D characters or location independent gaming. All you need to do as a developer is to register for an API key and start challenging your creativity.

You can not only win $5,000 but they will also invite the winner to their metaio Technology Fair to visit with them and to attend the world-famous Oktoberfest in Munich.

All you need to do:

  • Register as a developer here.
  • Become creative and set up your own channel before June 16, 2010
  • The 5 channels with the most subscribers on June 16 will be shortlisted and an independent jury will select a winner

LearnAR – eLearning with Augmented Reality

March 29, 2010 No comments »
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LearnAR is a new learning tool that brings investigative, interactive and independent learning to life using Augmented Reality. It is a pack of ten curriculum resources for teachers and students to explore by combining the real world with virtual content using a web cam. The resource pack consists of interactive learning activities across English, maths, science, RE, physical education and languages that bring a wow-factor to the curriculum.

PlayStation 3 Move Trailer: GDC 2010

March 15, 2010 No comments »
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Sony delivered the first set of details about its upcoming motion controller since it was announced last year.

Augmented Assembly

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Increasing efficiency in assembly work with Augmented Reality

Customer specific and individualized products, small batch sizes, as well as increasing product complexity set higher demands for assembly work. Augmented Assembly is a research project at VTT, where AR technology is applied to increase assembly efficiency. In augmenting assembly work, the assembly worker is guided by virtual objects of components and assembly tools, and visual assembly instructions. The worker sees the augmented view through light weight head mounted devices (e.g. data glasses), and sensors provide feedback from the performed operations.

Welcome SLARToolkit

March 1, 2010 No comments »
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Silverlight Augmented Reality Toolkit

SLARToolkit is a flexible Augmented Reality library for Silverlight with the aim to make real time Augmented Reality applications with Silverlight as easy and fast as possible. It can be used with Silverlight’s Webcam API or with any other CaptureSource or a WriteableBitmap. SLARTookit is based on the established NyARToolkit and ARToolkit. SLARToolkit uses a dual license model and could be used for open or closed source applications under certain conditions. See the License page for details.

Features

Live samples and videos

There are two samples available; one uses Silverlight’s 3D projection capabilities and the other the 3D game engine Balder. The samples are part of the source code repository, but not included in the binary release.
A webcam and at least the Silverlight 4 runtime must be installed to run the samples. At the moment the beta developer runtime is available for Windows and Mac. Alternatively there are also videos of the samples in action linked below.
The SLAR and / or L marker should be printed non scaled at the original size (80 x 80 mm) and centered for a small white border. See the Markers documentation for details. Then hold the printed marker in front of the camera and move it around. Make sure the camera is set up properly and the scene is illuminated well without hard shadows.

Silverlight Projection Sample

Open the sample and press the “Start Fun” Button or watch the video.

See this blog post for details.

Balder Sample

Open the sample and press the “Start Fun” Button or watch the video.

See this blog post for details.

Easy to use

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// Load marker and initialize detector with the a CaptureSource instance

using (Stream markerSlarStream = App.GetResourceStream(new Uri("SLARToolKitSample;component/data/Marker_SLAR_16x16segments_80width.pat", UriKind.Relative)).Stream)
{
var markerSlar = Marker.Load(markerSlarStream, 16, 16, 80.0, "SLAR");
ArDetector = new CaptureSourceMarkerDetector(captureSource, 1, 4000, new List<Marker>{ markerSlar });
}
// Detection event

ArDetector.MarkersDetected += (s, e) =>
{
var detectedResults = e.DetectionResults;
}

See the Marker Detectors documentation for details.

Additional Information

SLARToolkit – Silverlight Augmented Reality Toolkit announced this project and included the Silverlight 3D projection sample.
World# – Real Time 3D Augmented Reality with Silverlight provided the first Balder 3D sample.