Shake Menus research

November 3, 2009 by dieGopen Leave a reply »
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Shake Menus were developed by Sean White, David Feng, and Steve Feiner at Columbia University’s Computer Graphics and User Interfaces Lab ( http://www.cs.columbia.edu/graphics/t… ). The video accompanied a paper presented at IEEE ISMAR 2009 ( http://www.ismar09.org ).

Menus play an important role in both information presentation and system control. They explore the design space of shake menus, which are intended for use in tangible augmented reality. Shake menus are radial menus displayed centered on a physical object and activated by shaking that object. One important aspect of their design space is the coordinate system used to present menu options. They conducted a within-subjects user study to compare the speed and efficacy of several alternative methods for presenting shake menus in augmented reality (world-referenced, display- referenced, and object-referenced), along with a baseline technique (a linear menu on a clipboard). Their findings suggest trade-offs amongst speed, efficacy, and flexibility of interaction, and point towards the possible advantages of hybrid approaches that compose together transformations in different coordinate systems. In our ISMAR 2009 paper, they also describe qualitative feedback from use and present several illustrative applications of the technique including game authoring ( http://www.cs.columbia.edu/~swhite/pu… ).

This work was funded in part by NSF Grant IIS-03-25867. Any opinions, findings, conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the official views, opinions, or policy of the National Science Foundation (NSF). We thank Ohan Oda for his work on Goblin XNA and Steve Henderson, Lauren Wilcox, and Christian Holz for discussions.

For further information, see White, S., Feng, D., and Feiner, S. Interaction and presentation techniques for shake menus in tangible augmented reality. Proc. ISMAR 2009 (IEEE Int. Symp. on Mixed and Augmented Reality), Orlando, FL, October 19-22, 2009, pp. 39-48.

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