AR DevCamp

December 3, 2009 by dieGopen Leave a reply »
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The first Augmented Reality Development Camp

After nearly 20 years in the research labs, Augmented Reality is taking shape as one of the next major waves of Internet innovation, overlaying and infusing the physical world with digital media, information and experiences. AR DevCamp believes AR must be fundamentally open, interoperable, extensible, and accessible to all, so that it can create the kinds of opportunities for expressiveness, communication, business and social good that we enjoy on the web and Internet today. As one step toward this goal of an Open AR web, we are organizing AR DevCamp 1.0, a full day of technical sessions and hacking opportunities in an open format, BarCamp style.

* Timing: Saturday December 5th, 2009
* Cost: Free
* Registration and Attendance: Please register here so we can plan food: AR DevCamp interest list
* Schedule: ARDevCamp Schedule
* Session Topics: Find more about proposed session topics and how the camp works on the Session Topics page.
* RideShare: RideShare RideShare
* Location: Hacker Dojo Mountain View: Directions and simultaneously in New York City, and beyond
* Event Schedules: Bay Area camp schedule
* Community: @ardevcamp #ardevcamp Blog GoogleGroup @ardevcampnyc
* Sponsorship: We gratefully acknowledge our sponsors’ support for the open AR development community! If you would like to help us with a contribution to cover basic event costs (food/drink etc) ping @ardevcamp on Twitter.

Background

Among other topics, we’ll discuss are implications of how the various layers of an open augmented reality stack will fit together to support the following straw man requirements:

* support for both fundamental kinds of AR requiring semantic frameworks be harmonized: 1. Image Triggered and 2. Location Based.
* support for many image trigger types, and many coordinate systems.
* a description of what happens on the focal plane of the view, including user interface conventions, and rendering rules.* a description of the properties of a specific object or place, including data type, decoding and rendering requirements and resources
* support for local media types produced by many applications domains including 2D Web, 3D web, web maps, GIS, CAD, BIM, 3D game and virtual worlds
* support for local rendering rules and coordinate systems for specific places and objects e.g. html, CAD objects and spaces, video, rendered graphics game objects, etc.
* harmonization and interoperable semantic framework with adjacent semantic domains within overlapping computing and media domains, e.g. web, CAD, mapping, games, virtual worlds, etc.
* support for secure transactions and data exchange
* support for sensors and sensor networks
* social network interoperability, managing groups, permissions, and privacy
* messaging, communication, and collaboration
* interop with the internet of things and the semantic web

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