Happy AR-Year!

December 30th, 2009
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We want to wish you all a very good AR-Year at ARvertising!

Stay tune to get fresh news  from us. We are making some fixes to improve our services for 2010.

Cheers!

Diego Gopen
from ARvertising team

QR code and Google

December 10th, 2009
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Explore a whole new way to window shop, with Google and your mobile phone

What if you could decide where to shop, eat or hang out, with a little help from local Google users?

It might take you a while to ask them all, so to make it easier Google’ve launched a new effort to send window decals to over 100,000 local businesses in the U.S. that have been the most sought out and researched on Google.com and Google Maps. Google’s calling these businesses the “Favorite Places on Google” and you’ll now start to find them in over 9,000 towns and cities, in all 50 states. You can also explore a sample of the Favorite Places in 20 of the largest U.S. cities at google.com/favoriteplaces. Each window decal has a unique bar code, known as a QR code that you can scan with any of hundreds of mobile devices — including iPhone, Android-powered phones, BlackBerry and more — to take you directly to that business’s Place Page on your mobile phone. With your mobile phone and these new decals, you can easily go up to a storefront and immediately find reviews, get a coupon if the business is offering one or star a business as a place you want to remember for the future. Soon, you’ll be able to leave a review on the mobile page as well, just like on your desktop.

junaio opens up its API to developers

December 9th, 2009
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CTO of metaio officially announced opening of junaio API at the AR Development Camp

MOUNTAIN VIEW – December 6th, 2009 – Peter Meier, CTO of metaio, announced at today’s AR Development Camp the opening of its junaio API to developers. Starting Monday, developers can use the new interface to build their own applications that interact with the junaio platform.
The open API will include features that allow users to select multiple categories of information at once and see all results in a 360 degree view. For example, a user can select multiple areas of interest, such as Japanese restaurants, manga shops, or pictures posted by other junaio members, and see all the results in a single view. Unlike other AR applications, junaio will allow developers to use multiple information sources to develop their applications.
junaio’s API will also allow users to interact directly with the resulting information. The API will enable developer to see how user interact with their programs and react to user behavior, such as changing the local content or adding new content. For example, a dinosaur game could let users find an egg, click to open the egg, and follow resulting clues to help the baby dino find its parents.

“Using the interaction-features of junaio’s API and 3D engine, cool AR-games, interactive tour guides, and other applications can be easily implemented,” says Peter Meier.

External developers can benefit by linking their websites to junaio, and become accessible in the real world or promote their brands in new ways.

“By opening the API, we want to give the developer community the tools to create their own applications that can benefit the users. Whether it’s allowing users to drop new, cool or functional objects, finding the history of a building, or plan scavenger hunts and other augmented reality games, the possibilities are endless,” says Peter.

The API specifications and additional information can be found at www.junaio.com. The latest junaio client, with multiple information display and user interactions will be available to the public at the end of January.

About junaio

junaio is a mobile and online platform that lets users create, explore and share information in a completely new way using augmented reality and location-based content. Users can place 3D objects, twitter messages or websites into the real world and then share their creations with friends through social networks. junaio’s platform is bringing internet to the real world.

AR DevCamp

December 3rd, 2009
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The first Augmented Reality Development Camp

After nearly 20 years in the research labs, Augmented Reality is taking shape as one of the next major waves of Internet innovation, overlaying and infusing the physical world with digital media, information and experiences. AR DevCamp believes AR must be fundamentally open, interoperable, extensible, and accessible to all, so that it can create the kinds of opportunities for expressiveness, communication, business and social good that we enjoy on the web and Internet today. As one step toward this goal of an Open AR web, we are organizing AR DevCamp 1.0, a full day of technical sessions and hacking opportunities in an open format, BarCamp style.

* Timing: Saturday December 5th, 2009
* Cost: Free
* Registration and Attendance: Please register here so we can plan food: AR DevCamp interest list
* Schedule: ARDevCamp Schedule
* Session Topics: Find more about proposed session topics and how the camp works on the Session Topics page.
* RideShare: RideShare RideShare
* Location: Hacker Dojo Mountain View: Directions and simultaneously in New York City, and beyond
* Event Schedules: Bay Area camp schedule
* Community: @ardevcamp #ardevcamp Blog GoogleGroup @ardevcampnyc
* Sponsorship: We gratefully acknowledge our sponsors’ support for the open AR development community! If you would like to help us with a contribution to cover basic event costs (food/drink etc) ping @ardevcamp on Twitter.

Background

Among other topics, we’ll discuss are implications of how the various layers of an open augmented reality stack will fit together to support the following straw man requirements:

* support for both fundamental kinds of AR requiring semantic frameworks be harmonized: 1. Image Triggered and 2. Location Based.
* support for many image trigger types, and many coordinate systems.
* a description of what happens on the focal plane of the view, including user interface conventions, and rendering rules.* a description of the properties of a specific object or place, including data type, decoding and rendering requirements and resources
* support for local media types produced by many applications domains including 2D Web, 3D web, web maps, GIS, CAD, BIM, 3D game and virtual worlds
* support for local rendering rules and coordinate systems for specific places and objects e.g. html, CAD objects and spaces, video, rendered graphics game objects, etc.
* harmonization and interoperable semantic framework with adjacent semantic domains within overlapping computing and media domains, e.g. web, CAD, mapping, games, virtual worlds, etc.
* support for secure transactions and data exchange
* support for sensors and sensor networks
* social network interoperability, managing groups, permissions, and privacy
* messaging, communication, and collaboration
* interop with the internet of things and the semantic web

Nokia in 2015

November 13th, 2009
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The way they live next

Nokia takes a look into its crystal ball. If you’ve ever wondered what life will be like five years from now, take a look at our short video which shines a light on how we think mobile devices and services will evolve.

Shake Menus research

November 3rd, 2009
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Shake Menus were developed by Sean White, David Feng, and Steve Feiner at Columbia University’s Computer Graphics and User Interfaces Lab ( http://www.cs.columbia.edu/graphics/t… ). The video accompanied a paper presented at IEEE ISMAR 2009 ( http://www.ismar09.org ).

Menus play an important role in both information presentation and system control. They explore the design space of shake menus, which are intended for use in tangible augmented reality. Shake menus are radial menus displayed centered on a physical object and activated by shaking that object. One important aspect of their design space is the coordinate system used to present menu options. They conducted a within-subjects user study to compare the speed and efficacy of several alternative methods for presenting shake menus in augmented reality (world-referenced, display- referenced, and object-referenced), along with a baseline technique (a linear menu on a clipboard). Their findings suggest trade-offs amongst speed, efficacy, and flexibility of interaction, and point towards the possible advantages of hybrid approaches that compose together transformations in different coordinate systems. In our ISMAR 2009 paper, they also describe qualitative feedback from use and present several illustrative applications of the technique including game authoring ( http://www.cs.columbia.edu/~swhite/pu… ).

This work was funded in part by NSF Grant IIS-03-25867. Any opinions, findings, conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the official views, opinions, or policy of the National Science Foundation (NSF). We thank Ohan Oda for his work on Goblin XNA and Steve Henderson, Lauren Wilcox, and Christian Holz for discussions.

For further information, see White, S., Feng, D., and Feiner, S. Interaction and presentation techniques for shake menus in tangible augmented reality. Proc. ISMAR 2009 (IEEE Int. Symp. on Mixed and Augmented Reality), Orlando, FL, October 19-22, 2009, pp. 39-48.

Augmented Reality via smartphones will rule the game

November 1st, 2009
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ABI Research Anticipates “Dramatic Growth” for Augmented Reality via Smartphones

According the ABI Research study “Augmented Reality: Adding Information to Our View of the World”, handheld platforms will transform the Augmented Reality ecosystem, with revenue associated with Augmented Reality growing from about $6 million in 2008 to more than $350 million in 2014. As advertisers learn to insert tags into navigation displays, mobile arvertising revenue will grow slowly, representing a large portion of sectoral revenues in the 2013-2014 timeframe.

“The new capabilities of handset platforms create an explosive opportunity for Augmented Reality technology,” explains study author Joe Madden. “Existing technology suppliers will have to adapt, as rapid growth will transform the Augmented Reality ecosystem. Today’s customized, direct business-to-business AR supply chain will continue to see incremental growth in military, automotive, and entertainment applications, but those businesses will be overshadowed by the mass-market dynamics of mobile handset application sales and arvertising revenue streams.”

The study envisions the development of global databases to store a wide variety of geo-tag information. Governments, businesses, and individuals all will contribute information into such databases, so end-users will be able to view information on notable buildings, retail sales, or special events, or simply to mark locations of interest.

Mr. Madden notes that technology advances are still required for Augmented Reality applications to proliferate. “GPS location accuracy is not adequate currently for many applications, requiring additional techniques to refine location precision for shopping applications, or for game applications in which virtual objects must be placed precisely on the display near corresponding real objects.”

This report is published under the Human-Machine Technology Research Service, which is a part of NextGen, the ABI Research emerging technologies research incubator.

via: ABI Research provides in-depth analysis and quantitative forecasting of emerging trends in global connectivity. From offices in North America, Europe and Asia, ABI Research’s worldwide team of experts advise thousands of decision makers through 27 research and advisory services. Est. 1990. For more information visit www.abiresearch.com

A Few Demos at ISMAR 2009

October 25th, 2009
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In this nice video, you’ll find some demos that have been seen at ISMAR 2009.

Have fun!

via: http://compscigail.blogspot.com/

ActionScript for Mobiles – for iPhone too!

October 6th, 2009
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One step beyond to have Augmented Reality on Mobiles.

Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3! These applications can be delivered to iPhone and iPod touch users through the Apple App Store.

A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year.

How AS3 looks on: Palm, iPhone, Windows Mobile, Android OS, Nokia Symbian OS, BlackBerry, TVs…

At MAX 2009, Kevin Lynch, Adobe CTO, demos Flash Player 10.1 for mobile devices, smartphones and netbooks.

Flash for mobiles? Really?

October 5th, 2009
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Today Adobe will announce *FULL* Flash Player for 19 of 20 mobile brands

At MAX, Adobe’s worldwide developer conference will announce with its partners their progress to bring Flash support to, between others, BlackBerry handsets. I guess iPhone will be again the black ship of the story… Anyway, an Organization of 50 companies called Open Screen Project created by Adobe to promote the evolution of richer mobile, tv, and desktop browsing experiences, by giving the welcome to BlackBerry, will achieve 19 out of 20 mobile handset top manufacturers.

Adobe is also announcing support for HTTP streaming and several new mobile-ready features, including multi-touch, gestures, accelerometer, and screen orientation.

Flash Player 10.1 is the first consistent browser-based runtime from the Open Screen Project that offers browsing of Flash-based web apps, HD video, and other content on smartphones, netbooks and other Internet-enabled devices.

Flash support is also expected for several other mobile platforms, including Google Android, Symbian, Palm webOS, and Windows Mobile. A public developer beta will be available for Windows Mobile, webOS, and desktop operating systems before the end of the year. A public developer beta for Android and Symbian should be announces early in 2010, with general availability and publicly available devices coming in the first half of 2010.

That sounds great for AR mobile development! Just to let you know that Adobe is also interested in FLARToolkit, watch this Augmented Reality presentation for MAX 2009: http://max.adobe.com/MAXar/

So it sounds like sooner than later we will be delivering FLAR experiences on mobiles -Probably using also gyro, accelerometer and GPS-.

via: http://www.readwriteweb.com/archives/author/jolie-odell.php