This demo — from Pattie Maes’ lab at MIT, spearheaded by Pranav Mistry — was the buzz of TED. It’s a wearable device with a projector that paves the way for profound interaction with our environment. Imagine “Minority Report” and then some.
Pranav Mistry is the genius behind Sixth Sense, a wearable device that enables new interactions between the real world and the world of data.
Today Adobe will announce *FULL* Flash Player for 19 of 20 mobile brands
At MAX, Adobe’s worldwide developer conference will announce with its partners their progress to bring Flash support to, between others, BlackBerry handsets. I guess iPhone will be again the black ship of the story… Anyway, an Organization of 50 companies called Open Screen Project created by Adobe to promote the evolution of richer mobile, tv, and desktop browsing experiences, by giving the welcome to BlackBerry, will achieve 19 out of 20 mobile handset top manufacturers.
Adobe is also announcing support for HTTP streaming and several new mobile-ready features, including multi-touch, gestures, accelerometer, and screen orientation.
Flash Player 10.1 is the first consistent browser-based runtime from the Open Screen Project that offers browsing of Flash-based web apps, HD video, and other content on smartphones, netbooks and other Internet-enabled devices.
Flash support is also expected for several other mobile platforms, including Google Android, Symbian, Palm webOS, and Windows Mobile. A public developer beta will be available for Windows Mobile, webOS, and desktop operating systems before the end of the year. A public developer beta for Android and Symbian should be announces early in 2010, with general availability and publicly available devices coming in the first half of 2010.
That sounds great for AR mobile development! Just to let you know that Adobe is also interested in FLARToolkit, watch this Augmented Reality presentation for MAX 2009: http://max.adobe.com/MAXar/
So it sounds like sooner than later we will be delivering FLAR experiences on mobiles -Probably using also gyro, accelerometer and GPS-.
ARhrrrr is an augmented reality shooter for mobile camera-phones, created at Georgia Tech Augmented Environments Lab and the Savannah College of Art and Design (SCAD-Atlanta). The phone provides a window into a 3d town overrun with zombies. Point the camera at our special game map to mix virtual and real world content. Civilians are trapped in the town, and must escape before the zombies eat them! From your vantage point in a helicopter overhead, you must shoot the zombies to clear the path for the civilians to get out.
Watch out though as the zombies will fight back, throwing bloody organs to bring down your copter. Move the phone quickly to dodge them. You can also use Skittles as tangible inputs to the game, placing one on the board and shooting it to trigger an explosion.
Personalized Media have developed a list of the top 16 Augmented Reality Business Models.
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1. IN SITU:
Aiding sale by seeing projects placed in the environment before completion. The benefit of a customer or client seeing a finished project, before it is complete. For example 1) real estate agents can scan and show an empty house full of stylish furniture or 2) an architect who can show the billion dollar client the skyscraper as a model perfectly aligned with the other buildings on the empty site and 3) Customers who want to see what the clothes look like on ‘them’. The list of applications goes on.
2. UTILITY:
Selling life enhancing AR applications perceived as useful. Development and commercial sale of applications such as underground train orientation, bus stops & times, traffic alerts, airport gates & plane arrivals etc: all overlaid in real space. Sometimes called AR browsers as they cross reference what or who you are looking at with anything or everything off the web.
3. TRAINING:
Hands-on with complex equipment and work scenarios. Using ‘outline’ recognition this allows us to be virtually ‘hands-on’ with complex equipment in difficult-to-practise work scenarios. Bomb disposal, surgery, flight simulation. . Indeed according to wikipedia the actual phrase Augmented Reality was coined by Tom Caudell in 1992 while at Boeing where workers trained to wire aircraft on AR systems. A massive industry for the developer community charging b2b rates.
4. SOCIAL GAMING:
Both connotations of the word, pay-per-play mixed reality games in physical space. The potential to run pay per play (e.g: virtual paintball style) games in physical location and also live connected betting on sports or other competitive play – e.g: You point your iPhone at the horse and wirelessly place a bet – mid race! (odds adjusted of course) or using basic surface AR you play with others in a new kind of ‘games’ room!
5. LOCATION LAYERS:
Blended guides to new places, tourism, enhanced travelling or themed space. For travellers just arrived at your city, theme park or other experience you can provide them with pay for tools that will help them take the most ‘mutually beneficial’ route after they arrive. Free data from wikipedia, local bloggers or more commercial entities add depth.
6. VIRTUAL DEMO:
Display to promote sale, of product in pre-release or remotely via catalogue etc: To promote advance sales before the consumer gismo hits the stores, an AR display or the device/s so potential customers can manipulate it, see it from all sides, even customise the order. We may see future stores displaying the majority of items on the shop floor as AR while the item is shipped to your house before you get home! The reverse of this, an AR catalogue that pops up models to help you build or see the product in 3D.
7. EXPERIENTIAL EDUCATION:
Pay-per-visit educational services to museums, ancient sites etc: Pay-per-visit (ppv) to visit highly experiential museums, theme parks, zoos, ancient sites or exhibitions but with a higher purpose of providing deeper levels of information & visual sense than a simple plague or hard to follow guide book ever will. The sleepy animals in the zoo come to life, the ancient fossil is animated into an overlaid Google Earth, the Battle is enacted ‘on the original battlefield.
8. ENHANCED CLASSIFIEDS:
An AR directory that promotes local 3rd parties product & services overlaid at the location. One of the obvious apps where someone in a city or town looking for a specific item could be ‘guided’ to it. A very affiliate model where the company that owns the Augmented Reality listing mechanism will take a slice of any fulfilled sales. A lot more to this of course.
9. 3D VIRALS:
Branded company or personal promotion & ads using ‘cool’ 3D toys. Pattern based 3D model that entertains and is spread virally. The YouTube moment as a million links to cool ‘3D stuff’ that takes place next to you. Already we see some AR apps that allow you to record scenes of you interacting with said ‘3D viral’ and pass those around too, titillation, quirky giveaways– JibJab-type, put ‘you’ in the cartoon but revered, they are with you in 3D space.
10. PERSONALIZED SHOPPING:
Walking around stores made relevant, opt in personalization and targeting. The oft mentioned Minority Report example. But in the pulled model, here you can deliver information to potential customers scanning stores, streets or shelves for discounted or personally relevant products.
11. COOPERATION:
Service industry for augmented virtual meetings. We are all familiar with video conferencing, a few have dabbled in 3D virtual world get togethers but AR meetings are a game changer. The potential here using ‘discrete’ personal screens is to have the inevitable remote meeting with live feeds of your colleagues, blended into your room – pay-per-ARmeet
12. BLENDED BRANDING:
The equivalent of hoardings, virtual poster ads. Once given a reason to be scanning outdoor areas with their AR devices the potential to deliver topical, timely and relevant ads or branding into the scene. Again care must be taken as AR spam (like social network spam) will quickly irritate, but like free to air TV, using various sponsored or freemium biz models will mean a certain amount of branding will be acceptable.
13. AUGMENTED EVENTS:
Pay-per-use of enhanced sport or pop concerts. At live events spectators can pay and then scan their view of the ‘match’ for the latest information on sporting achievement or pop star gossip and of course tracking trails or watching replays in situ, merged over say a static real sporting scene.
14. INTERTAINMENT:
New form experiential TV and films. Following on from my ‘AR story’ post, we know people will pay a premium for a new kind of ‘film’ experience where you ‘live the experience’. How about one that plays out at ‘your’ place. Semi customised marker or location AR apps will layer Brad or Angie into your lounge, onto the coffee table or your ‘composited’ in real time into the latest Mixed Reality TV show. Combined with 3D viewing technology will make Blu-Ray seem so 18th century.
15. UNDERSTANDING SYSTEMS:
Creating AR for internal or exploded views of complex objects. Primarily useful in training or helping sell something where physically taking it apart is not possible a view of a car or other complex object can be enhanced. Labels or even an exploded view in real time can help get the message across.
16. RECOGNITION & TARGETING:
Pushing ‘relevance’ to outdoor consumers – facial recognition linked to online data. To be used with care! It will be interesting to see how privacy laws affect this but in a pushed model you could ‘scan’ visitors to your store, identify their faces, do background links to their ‘social networks’ followed by personal targeting while they are shopping. We all know this is going to happen!
WorkSnug is an Augmented Reality application for the iPhone 3GS. It connects mobile workers to the nearest and best places to work.
We’ve personally reviewed hundreds of places to work and offer personal observations, a guide to power provision, atmosphere, noise levels and even the quality of the coffee.
Mobile + AR Goggles + fashion accessories + Lifestyle
This concept allows to you to experience immersion and effortless navigation in an Augmented Reality environment. New types of interactions involving near-to-eye displays, gaze direction tracking, 3D audio, 3D video, gesture and touch. Through these new types of social linkages people will be connected in innovative ways between the physical and digital worlds.
New apps are coming for Nokia users! (iPhone: you’d better wake up)
“Augmented reality”, a way of bringing digital content to life in the “real world” is a bit of a buzz tech at the moment, and Nokia is currently working on various versions of the tech.
Shown off at the Nokia World event in Germany, Nokia’s augmented reality, dubbed “mixed reality” by the phone maker, is currently in development by the Nokia Research department.
Demonstrations of the technology that Pocket-lint got hands-on with include the concept of making digital content embeddable in an everyday environment.
This application of the tech would “tag” locations to alert Nokia phone users to something of interest in their vicinity.
In the example shown an urban landscape offered hidden meaning via the “mixed reality” solution. A consumer arriving at a certain point (the example given was via bike) would receive an alert from their phone to let them know something might be of interest to them in the near location.
By panning their handset around the locale, the user will get further alerts – via haptic feedback, or an audible alert – when they are pointing their phone in the correct direction.
Feedback can be tailored to the particular point of interest. Again, in the example, a jazz cafe played a blast of music when the phone alighted on it.
By tilting the locating device (in the future a Nokia handset but in the Research demo, a wired, white remote) sharply upward more information is conveyed – in this case a brief recording revealing the gig for that evening.
In addition this solution, that would likely be aimed at commercial customers to advertise to Nokia users who might register preferences to get tailored alerts, Nokia is also working on a solution aimed at consumers to create themselves.
Similar to the likes of the Wimbledon augmented reality app we recently saw from IBM, this option would combine mixed reality with location-based tech.
The example a Nokia Research exec gave Pocket-lint was that one Nokia user could geotag one location and then create a virtual path to another location, all via the GPS capabilities of their handset.
A second user, when arriving at the first geotagged location would then get an alert to let them know they had arrived at the location, whip out their phone, hold it up to the landscape and see a virtual path mapped out across the real-time image displayed via their phone’s camera with a pop-up informing them of the end location.
As with other Nokia Research projects we’ve brought you news of, all this tech is ready and waiting to go, as soon as price comes down and demand goes up, you can expect to see these kind of solutions offered as features in a future Nokia device.