Flash for mobiles? Really?

October 5th, 2009
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Today Adobe will announce *FULL* Flash Player for 19 of 20 mobile brands

At MAX, Adobe’s worldwide developer conference will announce with its partners their progress to bring Flash support to, between others, BlackBerry handsets. I guess iPhone will be again the black ship of the story… Anyway, an Organization of 50 companies called Open Screen Project created by Adobe to promote the evolution of richer mobile, tv, and desktop browsing experiences, by giving the welcome to BlackBerry, will achieve 19 out of 20 mobile handset top manufacturers.

Adobe is also announcing support for HTTP streaming and several new mobile-ready features, including multi-touch, gestures, accelerometer, and screen orientation.

Flash Player 10.1 is the first consistent browser-based runtime from the Open Screen Project that offers browsing of Flash-based web apps, HD video, and other content on smartphones, netbooks and other Internet-enabled devices.

Flash support is also expected for several other mobile platforms, including Google Android, Symbian, Palm webOS, and Windows Mobile. A public developer beta will be available for Windows Mobile, webOS, and desktop operating systems before the end of the year. A public developer beta for Android and Symbian should be announces early in 2010, with general availability and publicly available devices coming in the first half of 2010.

That sounds great for AR mobile development! Just to let you know that Adobe is also interested in FLARToolkit, watch this Augmented Reality presentation for MAX 2009: http://max.adobe.com/MAXar/

So it sounds like sooner than later we will be delivering FLAR experiences on mobiles -Probably using also gyro, accelerometer and GPS-.

via: http://www.readwriteweb.com/archives/author/jolie-odell.php

FLARManager v0.6 for FLARToolkit

September 23rd, 2009
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New Stuff!

Customization

FLARManager’s smoothing and adaptive thresholding display algorithms are now broken out into separate classes, allowing developers to implement their own algorithms. see Inside FLARManager: Customization for more info. additionally, custom smoother and threshold display algorithms can be implemented via flarConfig.xml, to allow fine-tuning without recompiling.

Better 2D support

added .x, .y, .z, .rotation2D, .scale2D, and .matrix2D properties to FLARMarker, for easier access to 2D transformation properties that used to be hidden inside FLARToolkit’s 3D transformation matrices.

Better camera management

changes to FLARCameraSource provide better camera management, with less of a chance that the wrong camera will be auto-selected.

FLARManager deactivation and disposal

improved support for de- and reactivating, and for completely removing FLARManager from memory.

Native mirroring

developers no longer need to flip the viewport to achieve mirroring. when FLARManager.mirrorDisplay is set to true (as it is by default), FLARManager internally mirrors the matrices generated by FLARToolkit.

Give it a try here: http://words.transmote.com/wp/flarmanager/

Attention FLARToolkit developers!

July 31st, 2009
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Due to huge updates on FLARToolkit libraries, we strongly recommend you to save your projects and svn’s SDK you’ve used away from this update! It might brake your project off . It can be fixed coding a little bit, but if you prefer not to risk, just save next FLAR svn download away from your good old one.  ;)

The good news are that FLARToolkit now works also with Away 3.3.
This problem reached also FLARManager and Artisan users.

Lets take it easy…

SVNs & sources

July 5th, 2009
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Some of the most important SVNs and sources you should have

FLARToolkit

FLARToolKit (AS3 AR engine): http://www.libspark.org/svn/as3/FLARToolKit/
FLARManager
(FLARToolkit SDK): http://transmote.com/codeshare/FLARManager
Artisan
(FLARToolkit SDK): http://artisanmanager.googlecode.com/svn/trunk/
Papervision 3D (render engine): http://papervision3d.googlecode.com/svn/trunk/
Jiglibflash (AS3 physics library): http://jiglibflash.googlecode.com/svn/trunk

iPhone:

iPhone ARkit (open source) : http://iphonearkit.googlecode.com/svn/trunk/