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	<title>ARvertising news &#187; FLAR</title>
	<atom:link href="http://www.arvertising.com/news/tag/flar/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.arvertising.com/news</link>
	<description>Augmented Reality Marketing</description>
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		<title>Flash for mobiles? Really?</title>
		<link>http://www.arvertising.com/news/2009/10/flash-for-mobiles-really/</link>
		<comments>http://www.arvertising.com/news/2009/10/flash-for-mobiles-really/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 08:49:56 +0000</pubDate>
		<dc:creator>dieGopen</dc:creator>
				<category><![CDATA[Techie news]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[AR Mobile]]></category>
		<category><![CDATA[artoolkit]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[FLAR]]></category>
		<category><![CDATA[FLARToolKit]]></category>
		<category><![CDATA[flash player 10]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[GPS]]></category>
		<category><![CDATA[gyro]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[smartphone]]></category>
		<category><![CDATA[symbian]]></category>

		<guid isPermaLink="false">http://www.arvertising.com/news/?p=672</guid>
		<description><![CDATA[Today Adobe will announce *FULL* Flash Player for 19 of 20 mobile brands
At MAX, Adobe&#8217;s worldwide developer conference will announce with its partners their progress to bring Flash support to, between others, BlackBerry handsets. I guess iPhone will be again the black ship of the story&#8230; Anyway, an Organization of 50 companies called Open Screen [...]


Related posts:<ol><li><a href='http://www.arvertising.com/news/2009/07/flash-player-10-for-smartphones/' rel='bookmark' title='Permanent Link: Flash player 10 for smartphones!?'>Flash player 10 for smartphones!?</a></li><li><a href='http://www.arvertising.com/news/2009/10/actionscript-for-mobiles-for-iphone-too/' rel='bookmark' title='Permanent Link: ActionScript for Mobiles &#8211; for iPhone too!'>ActionScript for Mobiles &#8211; for iPhone too!</a></li><li><a href='http://www.arvertising.com/news/2009/07/htc-hero-and-flash-player-happy-ending/' rel='bookmark' title='Permanent Link: HTC Hero and Flash player happy ending'>HTC Hero and Flash player happy ending</a></li></ol>]]></description>
			<content:encoded><![CDATA[<h2>Today Adobe will announce *FULL* Flash Player for 19 of 20 mobile brands</h2>
<p>At <a href="http://max.adobe.com/" target="_blank">MAX, Adobe&#8217;s worldwide developer conference</a> will announce with its partners their progress to bring Flash support to, between others, BlackBerry handsets. I guess iPhone will be again the black ship of the story&#8230; Anyway, an Organization of 50 companies called <a href="http://www.openscreenproject.org/" target="_blank">Open Screen Project</a> created by Adobe to promote the evolution of richer mobile, tv, and desktop browsing experiences, by giving the welcome to BlackBerry, will achieve 19 out of 20 mobile handset top manufacturers.</p>
<p>Adobe is also announcing support for HTTP streaming and several new mobile-ready features, including multi-touch, gestures, accelerometer, and screen orientation.</p>
<p>Flash Player 10.1 is the first consistent browser-based runtime from the Open Screen Project that offers browsing of Flash-based web apps, HD video, and other content on smartphones, netbooks and other Internet-enabled devices.</p>
<p>Flash support is also expected for several other mobile platforms, including Google Android, Symbian, Palm webOS, and Windows Mobile. A public developer beta will be available for Windows Mobile, webOS, and desktop operating systems before the end of the year. A public developer beta for Android and Symbian should be announces early in 2010, with general availability and publicly available devices coming in the first half of 2010.</p>
<p>That sounds great for AR mobile development! Just to let you know that Adobe is also interested in FLARToolkit, watch this Augmented Reality presentation for MAX 2009: <a href="http://max.adobe.com/MAXar/" target="_blank">http://max.adobe.com/MAXar/</a></p>
<p>So it sounds like sooner than later we will be delivering FLAR experiences on mobiles -Probably using also gyro, accelerometer and GPS-.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/SZnscZGpOlk&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x234900&amp;color2=0x4e9e00" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/SZnscZGpOlk&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x234900&amp;color2=0x4e9e00" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
via: <a href="http://www.readwriteweb.com/archives/author/jolie-odell.php" target="_blank">http://www.readwriteweb.com/archives/author/jolie-odell.php</a></p>


<p>Related posts:<ol><li><a href='http://www.arvertising.com/news/2009/07/flash-player-10-for-smartphones/' rel='bookmark' title='Permanent Link: Flash player 10 for smartphones!?'>Flash player 10 for smartphones!?</a></li><li><a href='http://www.arvertising.com/news/2009/10/actionscript-for-mobiles-for-iphone-too/' rel='bookmark' title='Permanent Link: ActionScript for Mobiles &#8211; for iPhone too!'>ActionScript for Mobiles &#8211; for iPhone too!</a></li><li><a href='http://www.arvertising.com/news/2009/07/htc-hero-and-flash-player-happy-ending/' rel='bookmark' title='Permanent Link: HTC Hero and Flash player happy ending'>HTC Hero and Flash player happy ending</a></li></ol></p>]]></content:encoded>
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		<item>
		<title>FLARManager v0.6 for FLARToolkit</title>
		<link>http://www.arvertising.com/news/2009/09/flarmanager-v0-6/</link>
		<comments>http://www.arvertising.com/news/2009/09/flarmanager-v0-6/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 11:39:54 +0000</pubDate>
		<dc:creator>dieGopen</dc:creator>
				<category><![CDATA[Coder's News]]></category>
		<category><![CDATA[3d transformation]]></category>
		<category><![CDATA[algorithms]]></category>
		<category><![CDATA[artoolkit]]></category>
		<category><![CDATA[FLAR]]></category>
		<category><![CDATA[FLARCameraSource]]></category>
		<category><![CDATA[flarConfig]]></category>
		<category><![CDATA[FLARManager]]></category>
		<category><![CDATA[FLARMarker]]></category>
		<category><![CDATA[FLARToolKit]]></category>
		<category><![CDATA[marker]]></category>
		<category><![CDATA[mirrorDisplay]]></category>
		<category><![CDATA[threshold]]></category>
		<category><![CDATA[transformation matrices]]></category>
		<category><![CDATA[viewport]]></category>
		<category><![CDATA[xml]]></category>

		<guid isPermaLink="false">http://www.arvertising.com/news/?p=624</guid>
		<description><![CDATA[New Stuff!
Customization
FLARManager’s smoothing and adaptive thresholding display algorithms are now broken out into separate classes, allowing developers to implement their own algorithms. see Inside FLARManager: Customization for more info. additionally, custom smoother and threshold display algorithms can be implemented via flarConfig.xml, to allow fine-tuning without recompiling.
Better 2D support
added .x, .y, .z, .rotation2D, .scale2D, and .matrix2D [...]


Related posts:<ol><li><a href='http://www.arvertising.com/news/2009/11/flarmanager-v0-61-updates/' rel='bookmark' title='Permanent Link: FLARManager v0.61 updates'>FLARManager v0.61 updates</a></li><li><a href='http://www.arvertising.com/news/2009/08/flartoolkit-and-augmented-reality/' rel='bookmark' title='Permanent Link: FLARToolkit and Augmented Reality'>FLARToolkit and Augmented Reality</a></li><li><a href='http://www.arvertising.com/news/2009/07/attention-flartoolkit-developers/' rel='bookmark' title='Permanent Link: Attention FLARToolkit developers!'>Attention FLARToolkit developers!</a></li></ol>]]></description>
			<content:encoded><![CDATA[<h2>New Stuff!</h2>
<h3>Customization</h3>
<p>FLARManager’s smoothing and adaptive thresholding display algorithms are now broken out into separate classes, allowing developers to implement their own algorithms. see Inside FLARManager: Customization for more info. additionally, custom smoother and threshold display algorithms can be implemented via flarConfig.xml, to allow fine-tuning without recompiling.</p>
<h3>Better 2D support</h3>
<p>added .x, .y, .z, .rotation2D, .scale2D, and .matrix2D properties to FLARMarker, for easier access to 2D transformation properties that used to be hidden inside FLARToolkit’s 3D transformation matrices.</p>
<h3>Better camera management</h3>
<p>changes to FLARCameraSource provide better camera management, with less of a chance that the wrong camera will be auto-selected.</p>
<h3>FLARManager deactivation and disposal</h3>
<p>improved support for de- and reactivating, and for completely removing FLARManager from memory.</p>
<h3>Native mirroring</h3>
<p>developers no longer need to flip the viewport to achieve mirroring. when FLARManager.mirrorDisplay is set to true (as it is by default), FLARManager internally mirrors the matrices generated by FLARToolkit.</p>
<p>Give it a try here: <a href="http://words.transmote.com/wp/flarmanager/" target="_blank">http://words.transmote.com/wp/flarmanager/</a></p>


<p>Related posts:<ol><li><a href='http://www.arvertising.com/news/2009/11/flarmanager-v0-61-updates/' rel='bookmark' title='Permanent Link: FLARManager v0.61 updates'>FLARManager v0.61 updates</a></li><li><a href='http://www.arvertising.com/news/2009/08/flartoolkit-and-augmented-reality/' rel='bookmark' title='Permanent Link: FLARToolkit and Augmented Reality'>FLARToolkit and Augmented Reality</a></li><li><a href='http://www.arvertising.com/news/2009/07/attention-flartoolkit-developers/' rel='bookmark' title='Permanent Link: Attention FLARToolkit developers!'>Attention FLARToolkit developers!</a></li></ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>Attention FLARToolkit developers!</title>
		<link>http://www.arvertising.com/news/2009/07/attention-flartoolkit-developers/</link>
		<comments>http://www.arvertising.com/news/2009/07/attention-flartoolkit-developers/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 12:49:08 +0000</pubDate>
		<dc:creator>dieGopen</dc:creator>
				<category><![CDATA[Techie news]]></category>
		<category><![CDATA[FLAR]]></category>
		<category><![CDATA[FLARManager]]></category>
		<category><![CDATA[FLARToolKit]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[svn]]></category>

		<guid isPermaLink="false">http://www.arvertising.com/news/?p=333</guid>
		<description><![CDATA[Due to huge updates on FLARToolkit libraries, we strongly recommend you to save your projects and svn&#8217;s SDK you&#8217;ve used away from this update! It might brake your project off . It can be fixed coding a little bit, but if you prefer not to risk, just save next FLAR svn download away from your [...]


Related posts:<ol><li><a href='http://www.arvertising.com/news/2009/09/flarmanager-v0-6/' rel='bookmark' title='Permanent Link: FLARManager v0.6 for FLARToolkit'>FLARManager v0.6 for FLARToolkit</a></li><li><a href='http://www.arvertising.com/news/2009/12/junaio-opens-up-its-api-to-developers/' rel='bookmark' title='Permanent Link: junaio opens up its API to developers'>junaio opens up its API to developers</a></li><li><a href='http://www.arvertising.com/news/2010/03/attention-developers-win-5000/' rel='bookmark' title='Permanent Link: Attention Developers: win $5,000!'>Attention Developers: win $5,000!</a></li></ol>]]></description>
			<content:encoded><![CDATA[<p>Due to huge updates on <a href="http://www.arvertising.com/news/nice-tools/flartoolkit/">FLARToolkit</a> libraries, we strongly recommend you to save your projects and svn&#8217;s SDK you&#8217;ve used away from this update! It might brake your project off . It can be fixed coding a little bit, but if you prefer not to risk, just save next FLAR svn download away from your good old one.  <img src='http://www.arvertising.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>The good news are that <a href="http://www.arvertising.com/news/nice-tools/flartoolkit/">FLARToolkit</a> now works also with <a href="http://away3d.com/away3d-33-flash-10-version-update" target="_blank">Away 3.3</a>.<br />
This problem reached also <a href="http://www.arvertising.com/news/nice-tools/flarmanager-4-0/">FLARManager</a> and <a href="http://www.arvertising.com/news/nice-tools/artisan/">Artisan</a> users.</p>
<p>Lets take it easy&#8230;<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Ka44wBAypuA&amp;hl=en&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/Ka44wBAypuA&amp;hl=en&amp;fs=1&amp;color1=0x234900&amp;color2=0x4e9e00" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>


<p>Related posts:<ol><li><a href='http://www.arvertising.com/news/2009/09/flarmanager-v0-6/' rel='bookmark' title='Permanent Link: FLARManager v0.6 for FLARToolkit'>FLARManager v0.6 for FLARToolkit</a></li><li><a href='http://www.arvertising.com/news/2009/12/junaio-opens-up-its-api-to-developers/' rel='bookmark' title='Permanent Link: junaio opens up its API to developers'>junaio opens up its API to developers</a></li><li><a href='http://www.arvertising.com/news/2010/03/attention-developers-win-5000/' rel='bookmark' title='Permanent Link: Attention Developers: win $5,000!'>Attention Developers: win $5,000!</a></li></ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>SVNs &amp; sources</title>
		<link>http://www.arvertising.com/news/nice-tools/svns-sources/</link>
		<comments>http://www.arvertising.com/news/nice-tools/svns-sources/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 09:36:58 +0000</pubDate>
		<dc:creator>dieGopen</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ARkit]]></category>
		<category><![CDATA[artisan]]></category>
		<category><![CDATA[FLAR]]></category>
		<category><![CDATA[FLARManager]]></category>
		<category><![CDATA[FLARToolKit]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[jiglibflash]]></category>
		<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[svn]]></category>

		<guid isPermaLink="false">http://www.arvertising.com/news/?page_id=92</guid>
		<description><![CDATA[Some of the most important SVNs and sources you should have
FLARToolkit

FLARToolKit (AS3 AR engine): http://www.libspark.org/svn/as3/FLARToolKit/
FLARManager (FLARToolkit SDK): http://transmote.com/codeshare/FLARManager
Artisan (FLARToolkit SDK): http://artisanmanager.googlecode.com/svn/trunk/
 Papervision 3D (render engine): http://papervision3d.googlecode.com/svn/trunk/
Jiglibflash (AS3 physics library): http://jiglibflash.googlecode.com/svn/trunk
iPhone:
iPhone ARkit (open source) : http://iphonearkit.googlecode.com/svn/trunk/


Related posts:Attention FLARToolkit developers!FLARManager v0.61 updatesFLARManager v0.6 for FLARToolkit


Related posts:<ol><li><a href='http://www.arvertising.com/news/2009/07/attention-flartoolkit-developers/' rel='bookmark' title='Permanent Link: Attention FLARToolkit developers!'>Attention FLARToolkit developers!</a></li><li><a href='http://www.arvertising.com/news/2009/11/flarmanager-v0-61-updates/' rel='bookmark' title='Permanent Link: FLARManager v0.61 updates'>FLARManager v0.61 updates</a></li><li><a href='http://www.arvertising.com/news/2009/09/flarmanager-v0-6/' rel='bookmark' title='Permanent Link: FLARManager v0.6 for FLARToolkit'>FLARManager v0.6 for FLARToolkit</a></li></ol>]]></description>
			<content:encoded><![CDATA[<p><strong>Some of the most important SVNs and sources you should have</strong></p>
<h3>FLARToolkit<strong><br />
</strong></h3>
<p><strong>FLARToolKit </strong>(AS3 AR engine)<strong>:</strong> <a href="http://www.libspark.org/svn/as3/FLARToolKit/" target="_blank">http://www.libspark.org/svn/as3/FLARToolKit/</a><strong><br />
FLARManager </strong>(FLARToolkit SDK)<strong>: </strong><a href="http://transmote.com/codeshare/FLARManager" target="_blank">http://transmote.com/codeshare/FLARManager</a><strong><br />
Artisan </strong>(FLARToolkit SDK)<strong>: </strong><a href="http://artisanmanager.googlecode.com/svn/trunk/" target="_blank">http://artisanmanager.googlecode.com/svn/trunk/</a><br />
<strong> Papervision 3D </strong>(render engine)<strong>:</strong> <a href="http://papervision3d.googlecode.com/svn/trunk/" target="_blank">http://papervision3d.googlecode.com/svn/trunk/</a><br />
<strong>Jiglibflash </strong>(AS3 physics library)<strong>:</strong> <a href="http://jiglibflash.googlecode.com/svn/trunk" target="_blank">http://jiglibflash.googlecode.com/svn/trunk</a></p>
<h3>iPhone:</h3>
<p><strong>iPhone ARkit</strong> (open source) : <a href="http://iphonearkit.googlecode.com/svn/trunk/" target="_blank">http://iphonearkit.googlecode.com/svn/trunk/</a></p>


<p>Related posts:<ol><li><a href='http://www.arvertising.com/news/2009/07/attention-flartoolkit-developers/' rel='bookmark' title='Permanent Link: Attention FLARToolkit developers!'>Attention FLARToolkit developers!</a></li><li><a href='http://www.arvertising.com/news/2009/11/flarmanager-v0-61-updates/' rel='bookmark' title='Permanent Link: FLARManager v0.61 updates'>FLARManager v0.61 updates</a></li><li><a href='http://www.arvertising.com/news/2009/09/flarmanager-v0-6/' rel='bookmark' title='Permanent Link: FLARManager v0.6 for FLARToolkit'>FLARManager v0.6 for FLARToolkit</a></li></ol></p>]]></content:encoded>
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