Flash for mobiles? Really?

October 5th, 2009
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Today Adobe will announce *FULL* Flash Player for 19 of 20 mobile brands

At MAX, Adobe’s worldwide developer conference will announce with its partners their progress to bring Flash support to, between others, BlackBerry handsets. I guess iPhone will be again the black ship of the story… Anyway, an Organization of 50 companies called Open Screen Project created by Adobe to promote the evolution of richer mobile, tv, and desktop browsing experiences, by giving the welcome to BlackBerry, will achieve 19 out of 20 mobile handset top manufacturers.

Adobe is also announcing support for HTTP streaming and several new mobile-ready features, including multi-touch, gestures, accelerometer, and screen orientation.

Flash Player 10.1 is the first consistent browser-based runtime from the Open Screen Project that offers browsing of Flash-based web apps, HD video, and other content on smartphones, netbooks and other Internet-enabled devices.

Flash support is also expected for several other mobile platforms, including Google Android, Symbian, Palm webOS, and Windows Mobile. A public developer beta will be available for Windows Mobile, webOS, and desktop operating systems before the end of the year. A public developer beta for Android and Symbian should be announces early in 2010, with general availability and publicly available devices coming in the first half of 2010.

That sounds great for AR mobile development! Just to let you know that Adobe is also interested in FLARToolkit, watch this Augmented Reality presentation for MAX 2009: http://max.adobe.com/MAXar/

So it sounds like sooner than later we will be delivering FLAR experiences on mobiles -Probably using also gyro, accelerometer and GPS-.

via: http://www.readwriteweb.com/archives/author/jolie-odell.php

Zerkin Glove. One step beyond.

October 1st, 2009
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Intuitive Interaction with Augmented Reality

What is the Zerkin Glove?

A low-cost, motion and position capturing, data glove for 3D interaction with virtual objects in augmented reality (AR) environments.

What do you mean, really?

The Zerkin Glove, is the most intuitive input device using natural hand gestures – like you’ve only seen in sci-fi movies – with a consumer friendly price.

The glove enables accurate 1-to-1 tracking of one’s entire arm – from shoulder to knuckles – without external reference infrastructure (such as cameras, sensors, scanners) allowing intuitive interaction with virtual objects in augmented reality environments such as games, education, 3D design, training, healthcare and more.

Why is it important?

Augmented reality applications, which promise to change the way people interact with the world, have been largely focused on augmenting one’s field of view with additional information. The Zerkin glove is the missing element for enhancing the interaction in any handsfree mobile AR application.

How does it work?

Thanks to the use of inexpensive off-the-shelf components such as flex sensors, gyros, accelerometer, and compass headings, the glove precisely tracks the slightest gestures in the augmented reality space. Based on a proprietary patent-pending method. The graphics are overlaid relative to fiducial markers using AR tracking software. A pair of see-through AR glasses complements the experience as display for a first person perspective.

Want to know more?: http://zerkinglove.com/

iPhone AR for Loewe Japan

September 18th, 2009
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iPhone Augmented Reality application based on compass & gyro to create the AR effect. It looks that it will be THE way to overlaying data… at least until iPhone will decide to allow other types of spaces detection (or Android would lead the market).