Firefighter 360 is a new firefighting game specifically developed for the iPhone 3GS using a unique Augmented Reality engine.
In this life-saving fire-person shooter, you play as a firefighter, rather than gunning down enemies, you will have to douse virtual flames spreading very fast in your real environment. As you physically turn around 360 degrees with your iPhone, you have to methodically extinguish the flames you see, thanks to the camera. The fire itself isn’t just a static “enemy” to be dealt with. Flames will propagate and spread if you don’t put them down completely, the fire itself is capable of doing you harm if you’re not careful.
Mosquitoes: Augmented Reality game for iPhone & iPod Touch
Augmented reality game for iPhone & iPod Touch, that lets you kill pesky mosquitoes flying around you in virtual space. Watch through the camera and you see tens of mosquitoes around you. On the ceiling, hovering above the floor, on your left and to your right.
This fun game uses the compass and accelerometer for a super realistic ‘augmented reality’ effect. The animated mosquitoes are projected in the real world, which you see through the camera lens.
Print might be in trouble, but Esquire magazine won’t be going gently into that good night. The December issue of the magazine will feature augmented reality pages that will come alive when displayed in front of a webcam.
Augmented reality is a trend and phenomenon we’re starting to see more and more uses of across the web. In March, GE played with augmented reality while showing off its Smart Grid technology. Earlier this month, musician John Mayer released an augmented reality enhanced music video. The Disney.com iPhone app that was released earlier this week also utilizes some AR features.
Esquire’s use of the technology seems pretty brilliant because the experience alone makes it worth buying a copy of the magazine at the newsstand. The cover, which will feature actor Robert Downey Jr., will emerge on the screen in 3D and feature flying text and images that animate based on how the magazine is positioned.
Within the magazine a half-dozen pages will feature AR technology, as well as two ads from Lexus, who helped offset some of the costs of creating the issue. This isn’t the first time Esquire has decided to integrate digital technologies into its print product. Last year, the 75th anniversary issue of the magazine featured digital e-ink on its cover.
Editor-in-Chief commented on Esquire’s interest in pursuing digital technologies to the Associated Press:
“I got so sick of people talking about old media versus new media. I wanted to prove that print is still kind of cool. I think of it as kind of our job to show people the strength of our medium. “
It’s a strategy that might be paying off. Unlike most print publications, subscription and newsstand sales have actually increased (although ad pages are down).
If these sorts of digital strategies can keep advertisers and readers interested is still unknown. The December issue of Esquire goes on sale on November 7. What do you think about integrating digital technologies with physical print publications?
One step beyond to have Augmented Reality on Mobiles.
Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3! These applications can be delivered to iPhone and iPod touch users through the Apple App Store.
A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year.
How AS3 looks on: Palm, iPhone, Windows Mobile, Android OS, Nokia Symbian OS, BlackBerry, TVs…
At MAX 2009, Kevin Lynch, Adobe CTO, demos Flash Player 10.1 for mobile devices, smartphones and netbooks.
Today Adobe will announce *FULL* Flash Player for 19 of 20 mobile brands
At MAX, Adobe’s worldwide developer conference will announce with its partners their progress to bring Flash support to, between others, BlackBerry handsets. I guess iPhone will be again the black ship of the story… Anyway, an Organization of 50 companies called Open Screen Project created by Adobe to promote the evolution of richer mobile, tv, and desktop browsing experiences, by giving the welcome to BlackBerry, will achieve 19 out of 20 mobile handset top manufacturers.
Adobe is also announcing support for HTTP streaming and several new mobile-ready features, including multi-touch, gestures, accelerometer, and screen orientation.
Flash Player 10.1 is the first consistent browser-based runtime from the Open Screen Project that offers browsing of Flash-based web apps, HD video, and other content on smartphones, netbooks and other Internet-enabled devices.
Flash support is also expected for several other mobile platforms, including Google Android, Symbian, Palm webOS, and Windows Mobile. A public developer beta will be available for Windows Mobile, webOS, and desktop operating systems before the end of the year. A public developer beta for Android and Symbian should be announces early in 2010, with general availability and publicly available devices coming in the first half of 2010.
That sounds great for AR mobile development! Just to let you know that Adobe is also interested in FLARToolkit, watch this Augmented Reality presentation for MAX 2009: http://max.adobe.com/MAXar/
So it sounds like sooner than later we will be delivering FLAR experiences on mobiles -Probably using also gyro, accelerometer and GPS-.
Layar announced the addition of 3D capabilities to its augmented reality browser platform. With 3D, developers can tag real-life objects with 3D text, place 3D objects in real-world space, and create multi-sensory experiences. The addition of 3D enables Layar developers to create more realistic and immersive augmented reality experiences for mobile devices.
First demo at Picnic Conference in the Netherlands
The first demonstration of the Layar 3D experience will be at the Picnic Conference in Amsterdam, the Netherlands, from September 23-25. A demo application has been developed to showcase the power of 3D. Conference attendees looking for “Picnic” in the Android Market can find and download the Android application to their phone to view a virtual exhibition that delivers a multi-sensory experience of reality, augmented by 3D.
They will experience the flyby of a jumbojet, a rocket launch, and be in the middle of an arcade game – all including sound. Conference buildings are tagged with 3D texts and on the lawn several 3D objects are placed such as windmills and 3D “experience domes”. Videos and images of the demo are available at www.layar.com/3D.
How does it work?
Layar 3D makes use of OpenGL, the accelerometer, the GPS and the compass of the phone. Developers can place 3D objects in their content layers based on coordinates. Objects can be optimized in size and orientation to create an immersive and realistic experience. The 3D capabilities support live downloading and rendering of 3D objects. Actions such as “open link” or “play music” can be assigned to 3D objects.
November Launch for Android
Together with selected partners Layar will update their API to support 3D objects for new and existing layers. Layar will launch 3D to the public in November together with the launch of version 3.0 of the Layar Reality Browser for Android.
Raimo van der Klein, CEO:
“We are very excited to announce this groundbreaking addition to the platform. Augmented Reality is an experience medium, not just a tool or a substitute for maps. With 3D we deliver these experiences. The platform currently facilitates over 500 developers who from November onwards will have endless possibilities to create rich 3D multi-sensory Augmented Reality experiences.”
About Layar
The Layar Reality Browser displays real time digital information on top of reality in the camera screen of the mobile phone. While looking through the phone’s camera lens, a user can see houses for sale, popular bars and shops, tourist information, play a live game, etcetera. Layar first launched on June 16th, 2009 and announced its global launch and version 2.0 on August 17th, 2009. The Layar platform serves as an enabler for mobile location services – any database with geo-location information can easily be turned in a content layer. The Layar Reality Browser is globally available for mobile phones running the Android operating system, with iPhone 3GS coming soon. Layar is a company based in Amsterdam, The Netherlands.
metaio, will Launch Its Mobile Augmented Reality Platform junaio On November 2nd
San Francisco, September 18th 2009 – Today, metaio officially announced the launch date of junaio, its mobile augmented reality platform. On November 2nd, the leading company in augmented reality will release a first version exclusively for the iPhone. More features will be released soon after, including capabilities on the Android and Symbian platforms.
The world as seen through junaio
junaio will change the way we create, access and share information. By combining innovative online and mobile technologies, junaio will allow users to see location-based content through the display of a mobile device. Users can leave traces, messages or objects and visually interact with their friends or anyone else in the world. Already existing web services can be enhanced and completely new ways of interaction can be created. Whether it is social networks, multimedia content or game concepts – virtually anything can be embedded in the real world and connected to a certain place.
“The possibilities are endless, we are taking the Internet outside to the real world,”
says Thomas Alt, Chief Executive Officer of metaio.
Seeing location-based multimedia content through the display of your mobile device is only one part of the story.
“Mobile augmented reality is all about the user´s orientation. But to deliver a really useful and robust application, you have to be user oriented,”
says Peter Meier, Chief Technology Officer. metaio is defining a new dimension in mobile augmented reality through incorporation of features that will allow better usability and social interaction. junaio is the result of more than six years application development in augmented reality and months of research and usability tests for mobile applications. So get ready for the ultimate Outernet experience!
For more information and updates, please refer to: www.junaio.com
iPhone Augmented Reality application based on compass & gyro to create the AR effect. It looks that it will be THE way to overlaying data… at least until iPhone will decide to allow other types of spaces detection (or Android would lead the market).
Personalized Media have developed a list of the top 16 Augmented Reality Business Models.
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1. IN SITU:
Aiding sale by seeing projects placed in the environment before completion. The benefit of a customer or client seeing a finished project, before it is complete. For example 1) real estate agents can scan and show an empty house full of stylish furniture or 2) an architect who can show the billion dollar client the skyscraper as a model perfectly aligned with the other buildings on the empty site and 3) Customers who want to see what the clothes look like on ‘them’. The list of applications goes on.
2. UTILITY:
Selling life enhancing AR applications perceived as useful. Development and commercial sale of applications such as underground train orientation, bus stops & times, traffic alerts, airport gates & plane arrivals etc: all overlaid in real space. Sometimes called AR browsers as they cross reference what or who you are looking at with anything or everything off the web.
3. TRAINING:
Hands-on with complex equipment and work scenarios. Using ‘outline’ recognition this allows us to be virtually ‘hands-on’ with complex equipment in difficult-to-practise work scenarios. Bomb disposal, surgery, flight simulation. . Indeed according to wikipedia the actual phrase Augmented Reality was coined by Tom Caudell in 1992 while at Boeing where workers trained to wire aircraft on AR systems. A massive industry for the developer community charging b2b rates.
4. SOCIAL GAMING:
Both connotations of the word, pay-per-play mixed reality games in physical space. The potential to run pay per play (e.g: virtual paintball style) games in physical location and also live connected betting on sports or other competitive play – e.g: You point your iPhone at the horse and wirelessly place a bet – mid race! (odds adjusted of course) or using basic surface AR you play with others in a new kind of ‘games’ room!
5. LOCATION LAYERS:
Blended guides to new places, tourism, enhanced travelling or themed space. For travellers just arrived at your city, theme park or other experience you can provide them with pay for tools that will help them take the most ‘mutually beneficial’ route after they arrive. Free data from wikipedia, local bloggers or more commercial entities add depth.
6. VIRTUAL DEMO:
Display to promote sale, of product in pre-release or remotely via catalogue etc: To promote advance sales before the consumer gismo hits the stores, an AR display or the device/s so potential customers can manipulate it, see it from all sides, even customise the order. We may see future stores displaying the majority of items on the shop floor as AR while the item is shipped to your house before you get home! The reverse of this, an AR catalogue that pops up models to help you build or see the product in 3D.
7. EXPERIENTIAL EDUCATION:
Pay-per-visit educational services to museums, ancient sites etc: Pay-per-visit (ppv) to visit highly experiential museums, theme parks, zoos, ancient sites or exhibitions but with a higher purpose of providing deeper levels of information & visual sense than a simple plague or hard to follow guide book ever will. The sleepy animals in the zoo come to life, the ancient fossil is animated into an overlaid Google Earth, the Battle is enacted ‘on the original battlefield.
8. ENHANCED CLASSIFIEDS:
An AR directory that promotes local 3rd parties product & services overlaid at the location. One of the obvious apps where someone in a city or town looking for a specific item could be ‘guided’ to it. A very affiliate model where the company that owns the Augmented Reality listing mechanism will take a slice of any fulfilled sales. A lot more to this of course.
9. 3D VIRALS:
Branded company or personal promotion & ads using ‘cool’ 3D toys. Pattern based 3D model that entertains and is spread virally. The YouTube moment as a million links to cool ‘3D stuff’ that takes place next to you. Already we see some AR apps that allow you to record scenes of you interacting with said ‘3D viral’ and pass those around too, titillation, quirky giveaways– JibJab-type, put ‘you’ in the cartoon but revered, they are with you in 3D space.
10. PERSONALIZED SHOPPING:
Walking around stores made relevant, opt in personalization and targeting. The oft mentioned Minority Report example. But in the pulled model, here you can deliver information to potential customers scanning stores, streets or shelves for discounted or personally relevant products.
11. COOPERATION:
Service industry for augmented virtual meetings. We are all familiar with video conferencing, a few have dabbled in 3D virtual world get togethers but AR meetings are a game changer. The potential here using ‘discrete’ personal screens is to have the inevitable remote meeting with live feeds of your colleagues, blended into your room – pay-per-ARmeet
12. BLENDED BRANDING:
The equivalent of hoardings, virtual poster ads. Once given a reason to be scanning outdoor areas with their AR devices the potential to deliver topical, timely and relevant ads or branding into the scene. Again care must be taken as AR spam (like social network spam) will quickly irritate, but like free to air TV, using various sponsored or freemium biz models will mean a certain amount of branding will be acceptable.
13. AUGMENTED EVENTS:
Pay-per-use of enhanced sport or pop concerts. At live events spectators can pay and then scan their view of the ‘match’ for the latest information on sporting achievement or pop star gossip and of course tracking trails or watching replays in situ, merged over say a static real sporting scene.
14. INTERTAINMENT:
New form experiential TV and films. Following on from my ‘AR story’ post, we know people will pay a premium for a new kind of ‘film’ experience where you ‘live the experience’. How about one that plays out at ‘your’ place. Semi customised marker or location AR apps will layer Brad or Angie into your lounge, onto the coffee table or your ‘composited’ in real time into the latest Mixed Reality TV show. Combined with 3D viewing technology will make Blu-Ray seem so 18th century.
15. UNDERSTANDING SYSTEMS:
Creating AR for internal or exploded views of complex objects. Primarily useful in training or helping sell something where physically taking it apart is not possible a view of a car or other complex object can be enhanced. Labels or even an exploded view in real time can help get the message across.
16. RECOGNITION & TARGETING:
Pushing ‘relevance’ to outdoor consumers – facial recognition linked to online data. To be used with care! It will be interesting to see how privacy laws affect this but in a pushed model you could ‘scan’ visitors to your store, identify their faces, do background links to their ‘social networks’ followed by personal targeting while they are shopping. We all know this is going to happen!
Apple gave users (and developers) the impression that the 3.1 firmware would provide support for AR apps. However, as Orin Inbar points out on Games Alfresco, 3.1 only brings ’semi support’ for AR apps. While developers can now overlay graphics on a live video stream, it is still not possible for developers to actually analyze the live video stream. Many AR apps like ARSights track markers or objects and then replace them with their own info. On the iPhone, this is currently only supported through a private API and, as Inbar notes, chances are that Apple won’t allow such an app into the store.
On the other hand, though, apps that don’t need this functionality and only need to be able to overlay text over a video such as Layar or Wikitude should now be a possibility on the iPhone after they already made their debut on Android quite a while ago.