A simple AR example using physics. Dice game using jiglib (for physics) + FLARToolkit + PV3D.
Try it here: http://www.arvertising.com/AR-Game-Dice.shtml
A simple AR example using physics. Dice game using jiglib (for physics) + FLARToolkit + PV3D.
Try it here: http://www.arvertising.com/AR-Game-Dice.shtml
Some of the most important SVNs and sources you should have
FLARToolKit (AS3 AR engine): http://www.libspark.org/svn/as3/FLARToolKit/
FLARManager (FLARToolkit SDK): http://transmote.com/codeshare/FLARManager
Artisan (FLARToolkit SDK): http://artisanmanager.googlecode.com/svn/trunk/
Papervision 3D (render engine): http://papervision3d.googlecode.com/svn/trunk/
Jiglibflash (AS3 physics library): http://jiglibflash.googlecode.com/svn/trunk
iPhone ARkit (open source) : http://iphonearkit.googlecode.com/svn/trunk/
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