Unifeye Mobile SDK by metaio

February 16th, 2010
VN:F [1.8.3_1051]
Rating: +1 (from 1 vote)

Augmented Reality Software:

[ press release ]

metaio @ Mobile World Congress 2010: Mobile Augmented Reality on the Rise

MUNICH / BARCELONA, February 15th, 2010 – with the release of its Unifeye® Mobile Augmented Reality SDK, a groundbreaking Android demo in cooperation with Sony Ericsson and a speech within the Mobile Visions track, metaio demonstrates its direction as a technology leader in the AR industry.

The Unifeye® Mobile SDK is the world´s first and only software development kit for creating mobile augmented reality (AR) applications. The professional toolbox is supporting all major mobile platforms and features the latest image recognition technologies, 3D rendering for animations with real time interaction and optimized components for mobile hardware. With the Unifeye® Mobile SDK software it is possible to create fascinating marketing experiences, intuitive information design, mobile augmented reality games or innovative retail solutions. Based on the proven AR platform Unifeye® by metaio it is possible to easily develop and deploy solutions at the interface between the real and virtual world.

Showcase: Image Recognition on Android Phones by Sony Ericsson

The power of the Unifeye® Mobile SDK is revealed for the first time within the “Creation Day” event, where metaio shows its latest feature tracking technology on a new device by Sony Ericsson, running the Android platform. Within this inspiring event Sony Ericsson will show the power of Co-Creation and how the mobile content will be created and shared in the future.

The Future of Mobile Augmented Reality

In addition to the product release and showcase, metaio´s CTO Peter Meier will give a speech at the MWC10 within the session:”Mobile Innovation – A Vision of 2020”, which will take place on the afternoon of Wednesday the 17th of February 2010 at 4pm. “This session will take a visionary look into the services and applications that mobile communication will provide in 10 years time and the impact they will have on the way we live and communicate in 2020. The latter half of this session will look at Augmented Reality. (…)”. Peter Meier will also present how the social AR platform “junaio” is becoming a day by day mobile augmented reality experience.

NyARToolkit for Android.en

November 4th, 2009
VN:F [1.8.3_1051]
Rating: -1 (from 5 votes)

A sample program of NyARToolkit Application on Google Android Emulator. Marker detection part is mostly same as original NyARToolkit (just a few changes are applied).

Video image is sent by Java program which uses socket connection to the emulator because camera device emulation has not been implemented on Android SDK.

The archive includes archive of Eclipse project and demo program to send images that taken by camera to the emulator.

1. Android SDK and Eclipse plugin is required to try it on Eclipse. http://code.google.com/android/

2. Reffered to “Live Camera Previews in Android” by Tom Gibara that is the idea of sending images to emulator. http://www.tomgibara.com/android/camera-source

via: http://nyatla.jp/nyartoolkit/wiki/

Attention FLARToolkit developers!

July 31st, 2009
VN:F [1.8.3_1051]
Rating: 0 (from 0 votes)

Due to huge updates on FLARToolkit libraries, we strongly recommend you to save your projects and svn’s SDK you’ve used away from this update! It might brake your project off . It can be fixed coding a little bit, but if you prefer not to risk, just save next FLAR svn download away from your good old one.  ;)

The good news are that FLARToolkit now works also with Away 3.3.
This problem reached also FLARManager and Artisan users.

Lets take it easy…

iPhone? will you really let us be Augmented?

July 15th, 2009
VN:F [1.8.3_1051]
Rating: 0 (from 0 votes)

It seems that the new iPhone 3.1 Beta SDK DOES have access to live video!
That means mainly that almost every Augmented reality app could have access to apple’s devices.
But sshhh..! for now, don’t start shouting around.. let it for tomorrow until we all have confirmation. Anyway, would be a really smart decision of apple if this is true.

AR community vs iPhone

July 7th, 2009
VN:F [1.8.3_1051]
Rating: 0 (from 0 votes)

Open letter to Apple

Here’s a letter sent to Apple Developer Relations, signed for the most relevant research groups and AR companies:

Dear Apple,

We are a collection of augmented reality (AR) enthusiasts and professionals (from business and academia), who have been working on a multitude of AR apps for the iPhone. These apps are poised to change the way people interact with the real world.

But here is the rub: we are currently unable to publish these apps on the app store because the iPhone SDK lacks public APIs for manipulating live video.

We are asking Apple to provide a public API to access live video in real time, on the iPhone.
We will be happy to offer additional technical details.

» More: AR community vs iPhone

SVNs & sources

July 5th, 2009
VN:F [1.8.3_1051]
Rating: +1 (from 1 vote)

Some of the most important SVNs and sources you should have

FLARToolkit

FLARToolKit (AS3 AR engine): http://www.libspark.org/svn/as3/FLARToolKit/
FLARManager
(FLARToolkit SDK): http://transmote.com/codeshare/FLARManager
Artisan
(FLARToolkit SDK): http://artisanmanager.googlecode.com/svn/trunk/
Papervision 3D (render engine): http://papervision3d.googlecode.com/svn/trunk/
Jiglibflash (AS3 physics library): http://jiglibflash.googlecode.com/svn/trunk

iPhone:

iPhone ARkit (open source) : http://iphonearkit.googlecode.com/svn/trunk/