Attention FLARToolkit developers!

July 31st, 2009
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Due to huge updates on FLARToolkit libraries, we strongly recommend you to save your projects and svn’s SDK you’ve used away from this update! It might brake your project off . It can be fixed coding a little bit, but if you prefer not to risk, just save next FLAR svn download away from your good old one.  ;)

The good news are that FLARToolkit now works also with Away 3.3.
This problem reached also FLARManager and Artisan users.

Lets take it easy…

Artisan

July 28th, 2009
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OneZeroThrice is excited to announce the launch of ARtisan, the quickest and easiest solution for fully interactive Augmented Reality experiences in Flash.

ARtisan’s ability to deliver the locations and rotations of multiple markers, with no extra work from the developer, allows new Augmented Reality concepts to be prototyped in minutes. Developers no longer have to learn any of the complicated inner workings of marker detection through FLARToolkit, just tell the framework the preferred format and marker results will be delivered automatically.

Using a marker as a steering wheel.

Using a marker as a steering wheel.

Additionally, ARtisan is provided by OneZeroThrice completely free of charge (commercially or non-profit), under the GNU General Public License, reducing the licensing cost of a closed source Flash Augmented Reality project to a commercial license of FLARToolkit. ARtisan also comes packaged with Papervision3D, so developers don’t need to aggregate any other frameworks to create three dimensional, browser based Augmented Reality applications.

A 3D Mouse using a single marker.

A 3D Mouse using a single marker.

To get ARtisan, play with interactive Augmented Reality examples, and create new and exciting interactive, browser based experiences, go to the ARtisan Homepage. You can also go directly to the project’s Google Code page to download the source code.

Download now the Artisan DAE Viewer! here

SVNs & sources

July 5th, 2009
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Some of the most important SVNs and sources you should have

FLARToolkit

FLARToolKit (AS3 AR engine): http://www.libspark.org/svn/as3/FLARToolKit/
FLARManager
(FLARToolkit SDK): http://transmote.com/codeshare/FLARManager
Artisan
(FLARToolkit SDK): http://artisanmanager.googlecode.com/svn/trunk/
Papervision 3D (render engine): http://papervision3d.googlecode.com/svn/trunk/
Jiglibflash (AS3 physics library): http://jiglibflash.googlecode.com/svn/trunk

iPhone:

iPhone ARkit (open source) : http://iphonearkit.googlecode.com/svn/trunk/